已经能够获取到键盘事件了。但是怎么赋予对应的移动呢? 应该放在update(dt:number)里吗?
网上看的教程都是2 3年前的了QAQ
import { _decorator, Component, input, Input, EventKeyboard, KeyCode, Vec3, RigidBody, TERRAIN_MAX_LEVELS, SphereCollider, macro } from ‘cc’;
const { ccclass } = _decorator;
@ccclass(“Example”)
export class Example extends Component {
onLoad () {
input.on(Input.EventType.KEY_DOWN, this.onKeyDown, this);
input.on(Input.EventType.KEY_UP, this.onKeyUp, this);
}
onDestroy () {
input.off(Input.EventType.KEY_DOWN, this.onKeyDown, this);
input.off(Input.EventType.KEY_UP, this.onKeyUp, this);
}
onKeyDown (event: EventKeyboard) {
switch(event.keyCode) {
case KeyCode.KEY_A:
console.log('向左');
break;
case KeyCode.KEY_D:
console.log('向右');
break;
case KeyCode.KEY_W:
console.log('向前');
break;
case KeyCode.KEY_S:
console.log('向后');
break;
}
}
onKeyUp (event: EventKeyboard) {
switch(event.keyCode) {
case KeyCode.KEY_A:
console.log('Release a key');
break;
case KeyCode.KEY_D:
console.log('Release a key');
break;
case KeyCode.KEY_W:
console.log('Release a key');
break;
case KeyCode.KEY_S:
console.log('Release a key');
break;
}
}
update(dt:number){
}
}
3 个帖 - 2 位参与者