Quantcast
Channel: Cocos中文社区 - 最新主题
Viewing all articles
Browse latest Browse all 91448

新手求助:新版本的碰撞体要怎么用?在回调中销毁节点会报错

$
0
0

代码如下
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {

    // 只在两个碰撞体开始接触时被调用一次

    this.node.destroy();

}

start () {

    // [3]

    let bulletCollider = this.getComponent(Collider2D);

    if (bulletCollider) {

        bulletCollider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact);

    }

}

错误信息
Uncaught TypeError: Cannot read properties of undefined (reading ‘node’)
at onBeginContact (Bullet1Control.ts:31:14)
at BoxCollider2D.emit (callbacks-invoker.ts:348:25)
at BuiltinPhysicsWorld._emitCollide (builtin-world.ts:169:12)
at BuiltinPhysicsWorld.step (builtin-world.ts:107:18)
at PhysicsSystem2D.postUpdate (physics-system.ts:264:31)
at Director.tick (director.ts:708:38)
at callback (game.ts:802:26)

1 个帖 - 1 位参与者

阅读整个主题


Viewing all articles
Browse latest Browse all 91448

Latest Images

Trending Articles

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>