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cocos3.13 播放 Cocosstudio发布的动画 奔溃

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@233762070 写道:

用cocosstudio编辑的动画 然后播放 崩溃

怀疑是因为ndk的版本的问题

调用堆栈

libcocos2dlua.so!__gnu_cxx::__normal_iterator<cocos2d::SpriteBatchNode* const*, std::vector<cocos2d::SpriteBatchNode*, std::allocator<cocos2d::SpriteBatchNode*> > >::__normal_iterator(__gnu_cxx::__normal_iterator<cocos2d::SpriteBatchNode* const*, std::vector<cocos2d::SpriteBatchNode*, std::allocator<cocos2d::SpriteBatchNode*> > > * const this, cocos2d::SpriteBatchNode * const * const& __i) Line 728	C++
libcocos2dlua.so!std::vector<cocos2d::SpriteBatchNode*, std::allocator<cocos2d::SpriteBatchNode*> >::begin(const std::vector<cocos2d::SpriteBatchNode*, std::allocator<cocos2d::SpriteBatchNode*> > * const this) Line 612	C++
libcocos2dlua.so!std::vector<cocos2d::SpriteBatchNode*, std::allocator<cocos2d::SpriteBatchNode*> >::empty(const std::vector<cocos2d::SpriteBatchNode*, std::allocator<cocos2d::SpriteBatchNode*> > * const this) Line 823	C++
libcocos2dlua.so!cocos2d::Vector<cocos2d::SpriteBatchNode*>::empty(const cocos2d::Vector<cocos2d::SpriteBatchNode*> * const this) Line 228	C++
libcocos2dlua.so!cocos2d::Label::updateColor(cocos2d::Label * const this) Line 1954	C++
libcocos2dlua.so!cocos2d::Node::updateDisplayedOpacity(cocos2d::Node * const this, GLubyte parentOpacity) Line 1981	C++
libcocos2dlua.so!cocos2d::Label::updateDisplayedOpacity(cocos2d::Label * const this, GLubyte parentOpacity) Line 1919	C++
libcocos2dlua.so!cocos2d::ProtectedNode::updateDisplayedOpacity(cocos2d::ProtectedNode * const this, GLubyte parentOpacity) Line 412	C++
libcocos2dlua.so!cocos2d::Node::updateCascadeOpacity(cocos2d::Node * const this) Line 2025	C++
libcocos2dlua.so!cocos2d::Node::setOpacity(cocos2d::Node * const this, GLubyte opacity) Line 1975	C++
libcocos2dlua.so!cocostudio::timeline::AlphaFrame::onApply(cocostudio::timeline::AlphaFrame * const this, float percent) Line 771	C++
libcocos2dlua.so!cocostudio::timeline::Frame::apply(cocostudio::timeline::Frame * const this, float percent) Line 81	C++
libcocos2dlua.so!cocostudio::timeline::Timeline::apply(cocostudio::timeline::Timeline * const this, unsigned int frameIndex) Line 128	C++
libcocos2dlua.so!cocostudio::timeline::Timeline::gotoFrame(cocostudio::timeline::Timeline * const this, int frameIndex) Line 66	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrame(cocostudio::timeline::ActionTimeline * const this, int frameIndex) Line 431	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrameAndPlay(cocostudio::timeline::ActionTimeline * const this, int startIndex, int endIndex, int currentFrameIndex, bool loop) Line 132	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrameAndPlay(cocostudio::timeline::ActionTimeline * const this, int startIndex, int endIndex, bool loop) Line 120	C++
libcocos2dlua.so!lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay(lua_State * tolua_S) Line 22554	C++
libcocos2dlua.so!lj_BC_FUNCC	
libcocos2dlua.so!lua_pcall	
libcocos2dlua.so!cocos2d::LuaStack::executeFunction(cocos2d::LuaStack * const this, int numArgs) Line 442	C++
libcocos2dlua.so!cocos2d::LuaStack::executeFunctionByHandler(cocos2d::LuaStack * const this, int nHandler, int numArgs) Line 488	C++
libcocos2dlua.so!<lambda(cocostudio::timeline::Frame*)>::operator()(cocostudio::timeline::Frame *) const(const <lambda(cocostudio::timeline::Frame*)> * const __closure, cocostudio::timeline::Frame * frame) Line 490	C++
libcocos2dlua.so!std::_Function_handler<void(cocostudio::timeline::Frame*), lua_cocos2dx_ActionTimeline_setFrameEventCallFunc(lua_State*)::<lambda(cocostudio::timeline::Frame*)> >::_M_invoke(const std::_Any_data &, cocostudio::timeline::Frame *)(const std::_Any_data & __functor, cocostudio::timeline::Frame * __args#0) Line 2039	C++
libcocos2dlua.so!std::function<void (cocostudio::timeline::Frame*)>::operator()(cocostudio::timeline::Frame*) const(const std::function<void(cocostudio::timeline::Frame*)> * const this, cocostudio::timeline::Frame * __args#0) Line 2439	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::emitFrameEvent(cocostudio::timeline::ActionTimeline * const this, cocostudio::timeline::Frame * frame) Line 373	C++
libcocos2dlua.so!cocostudio::timeline::Frame::emitEvent(cocostudio::timeline::Frame * const this) Line 58	C++
libcocos2dlua.so!cocostudio::timeline::EventFrame::onEnter(cocostudio::timeline::EventFrame * const this, cocostudio::timeline::Frame * nextFrame, int currentFrameIndex) Line 821	C++
libcocos2dlua.so!cocostudio::timeline::Timeline::binarySearchKeyFrame(cocostudio::timeline::Timeline * const this, unsigned int frameIndex) Line 204	C++
libcocos2dlua.so!cocostudio::timeline::Timeline::gotoFrame(cocostudio::timeline::Timeline * const this, int frameIndex) Line 65	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrame(cocostudio::timeline::ActionTimeline * const this, int frameIndex) Line 431	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrameAndPlay(cocostudio::timeline::ActionTimeline * const this, int startIndex, int endIndex, int currentFrameIndex, bool loop) Line 132	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrameAndPlay(cocostudio::timeline::ActionTimeline * const this, int startIndex, int endIndex, bool loop) Line 120	C++
libcocos2dlua.so!lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay(lua_State * tolua_S) Line 22554	C++
libcocos2dlua.so!lj_BC_FUNCC	
libcocos2dlua.so!lua_pcall	
libcocos2dlua.so!cocos2d::LuaStack::executeFunction(cocos2d::LuaStack * const this, int numArgs) Line 442	C++
libcocos2dlua.so!cocos2d::LuaStack::executeFunctionByHandler(cocos2d::LuaStack * const this, int nHandler, int numArgs) Line 488	C++
libcocos2dlua.so!<lambda(cocostudio::timeline::Frame*)>::operator()(cocostudio::timeline::Frame *) const(const <lambda(cocostudio::timeline::Frame*)> * const __closure, cocostudio::timeline::Frame * frame) Line 490	C++
libcocos2dlua.so!std::_Function_handler<void(cocostudio::timeline::Frame*), lua_cocos2dx_ActionTimeline_setFrameEventCallFunc(lua_State*)::<lambda(cocostudio::timeline::Frame*)> >::_M_invoke(const std::_Any_data &, cocostudio::timeline::Frame *)(const std::_Any_data & __functor, cocostudio::timeline::Frame * __args#0) Line 2039	C++
libcocos2dlua.so!std::function<void (cocostudio::timeline::Frame*)>::operator()(cocostudio::timeline::Frame*) const(const std::function<void(cocostudio::timeline::Frame*)> * const this, cocostudio::timeline::Frame * __args#0) Line 2439	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::emitFrameEvent(cocostudio::timeline::ActionTimeline * const this, cocostudio::timeline::Frame * frame) Line 373	C++
libcocos2dlua.so!cocostudio::timeline::Frame::emitEvent(cocostudio::timeline::Frame * const this) Line 58	C++
libcocos2dlua.so!cocostudio::timeline::EventFrame::onEnter(cocostudio::timeline::EventFrame * const this, cocostudio::timeline::Frame * nextFrame, int currentFrameIndex) Line 821	C++
libcocos2dlua.so!cocostudio::timeline::Timeline::binarySearchKeyFrame(cocostudio::timeline::Timeline * const this, unsigned int frameIndex) Line 204	C++
libcocos2dlua.so!cocostudio::timeline::Timeline::gotoFrame(cocostudio::timeline::Timeline * const this, int frameIndex) Line 65	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrame(cocostudio::timeline::ActionTimeline * const this, int frameIndex) Line 431	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrameAndPlay(cocostudio::timeline::ActionTimeline * const this, int startIndex, int endIndex, int currentFrameIndex, bool loop) Line 132	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrameAndPlay(cocostudio::timeline::ActionTimeline * const this, int startIndex, int endIndex, bool loop) Line 120	C++
libcocos2dlua.so!lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay(lua_State * tolua_S) Line 22554	C++
libcocos2dlua.so!lj_BC_FUNCC	
libcocos2dlua.so!lua_pcall	
libcocos2dlua.so!cocos2d::LuaStack::executeFunction(cocos2d::LuaStack * const this, int numArgs) Line 442	C++
libcocos2dlua.so!cocos2d::LuaStack::executeFunctionByHandler(cocos2d::LuaStack * const this, int nHandler, int numArgs) Line 488	C++
libcocos2dlua.so!<lambda(cocostudio::timeline::Frame*)>::operator()(cocostudio::timeline::Frame *) const(const <lambda(cocostudio::timeline::Frame*)> * const __closure, cocostudio::timeline::Frame * frame) Line 490	C++
libcocos2dlua.so!std::_Function_handler<void(cocostudio::timeline::Frame*), lua_cocos2dx_ActionTimeline_setFrameEventCallFunc(lua_State*)::<lambda(cocostudio::timeline::Frame*)> >::_M_invoke(const std::_Any_data &, cocostudio::timeline::Frame *)(const std::_Any_data & __functor, cocostudio::timeline::Frame * __args#0) Line 2039	C++
libcocos2dlua.so!std::function<void (cocostudio::timeline::Frame*)>::operator()(cocostudio::timeline::Frame*) const(const std::function<void(cocostudio::timeline::Frame*)> * const this, cocostudio::timeline::Frame * __args#0) Line 2439	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::emitFrameEvent(cocostudio::timeline::ActionTimeline * const this, cocostudio::timeline::Frame * frame) Line 373	C++
libcocos2dlua.so!cocostudio::timeline::Frame::emitEvent(cocostudio::timeline::Frame * const this) Line 58	C++
libcocos2dlua.so!cocostudio::timeline::EventFrame::onEnter(cocostudio::timeline::EventFrame * const this, cocostudio::timeline::Frame * nextFrame, int currentFrameIndex) Line 821	C++
libcocos2dlua.so!cocostudio::timeline::Timeline::binarySearchKeyFrame(cocostudio::timeline::Timeline * const this, unsigned int frameIndex) Line 204	C++
libcocos2dlua.so!cocostudio::timeline::Timeline::gotoFrame(cocostudio::timeline::Timeline * const this, int frameIndex) Line 65	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrame(cocostudio::timeline::ActionTimeline * const this, int frameIndex) Line 431	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrameAndPlay(cocostudio::timeline::ActionTimeline * const this, int startIndex, int endIndex, int currentFrameIndex, bool loop) Line 132	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrameAndPlay(cocostudio::timeline::ActionTimeline * const this, int startIndex, int endIndex, bool loop) Line 120	C++
libcocos2dlua.so!lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay(lua_State * tolua_S) Line 22554	C++
libcocos2dlua.so!lj_BC_FUNCC	
libcocos2dlua.so!lua_pcall	
libcocos2dlua.so!cocos2d::LuaStack::executeFunction(cocos2d::LuaStack * const this, int numArgs) Line 442	C++
libcocos2dlua.so!cocos2d::LuaStack::executeFunctionByHandler(cocos2d::LuaStack * const this, int nHandler, int numArgs) Line 488	C++
libcocos2dlua.so!<lambda(cocostudio::timeline::Frame*)>::operator()(cocostudio::timeline::Frame *) const(const <lambda(cocostudio::timeline::Frame*)> * const __closure, cocostudio::timeline::Frame * frame) Line 490	C++
libcocos2dlua.so!std::_Function_handler<void(cocostudio::timeline::Frame*), lua_cocos2dx_ActionTimeline_setFrameEventCallFunc(lua_State*)::<lambda(cocostudio::timeline::Frame*)> >::_M_invoke(const std::_Any_data &, cocostudio::timeline::Frame *)(const std::_Any_data & __functor, cocostudio::timeline::Frame * __args#0) Line 2039	C++
libcocos2dlua.so!std::function<void (cocostudio::timeline::Frame*)>::operator()(cocostudio::timeline::Frame*) const(const std::function<void(cocostudio::timeline::Frame*)> * const this, cocostudio::timeline::Frame * __args#0) Line 2439	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::emitFrameEvent(cocostudio::timeline::ActionTimeline * const this, cocostudio::timeline::Frame * frame) Line 373	C++
libcocos2dlua.so!cocostudio::timeline::Frame::emitEvent(cocostudio::timeline::Frame * const this) Line 58	C++
libcocos2dlua.so!cocostudio::timeline::EventFrame::onEnter(cocostudio::timeline::EventFrame * const this, cocostudio::timeline::Frame * nextFrame, int currentFrameIndex) Line 821	C++
libcocos2dlua.so!cocostudio::timeline::Timeline::binarySearchKeyFrame(cocostudio::timeline::Timeline * const this, unsigned int frameIndex) Line 204	C++
libcocos2dlua.so!cocostudio::timeline::Timeline::gotoFrame(cocostudio::timeline::Timeline * const this, int frameIndex) Line 65	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrame(cocostudio::timeline::ActionTimeline * const this, int frameIndex) Line 431	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrameAndPlay(cocostudio::timeline::ActionTimeline * const this, int startIndex, int endIndex, int currentFrameIndex, bool loop) Line 132	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrameAndPlay(cocostudio::timeline::ActionTimeline * const this, int startIndex, int endIndex, bool loop) Line 120	C++
libcocos2dlua.so!lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay(lua_State * tolua_S) Line 22554	C++
libcocos2dlua.so!lj_BC_FUNCC	
libcocos2dlua.so!lua_pcall	
libcocos2dlua.so!cocos2d::LuaStack::executeFunction(cocos2d::LuaStack * const this, int numArgs) Line 442	C++
libcocos2dlua.so!cocos2d::LuaStack::executeFunctionByHandler(cocos2d::LuaStack * const this, int nHandler, int numArgs) Line 488	C++
libcocos2dlua.so!<lambda(cocostudio::timeline::Frame*)>::operator()(cocostudio::timeline::Frame *) const(const <lambda(cocostudio::timeline::Frame*)> * const __closure, cocostudio::timeline::Frame * frame) Line 490	C++
libcocos2dlua.so!std::_Function_handler<void(cocostudio::timeline::Frame*), lua_cocos2dx_ActionTimeline_setFrameEventCallFunc(lua_State*)::<lambda(cocostudio::timeline::Frame*)> >::_M_invoke(const std::_Any_data &, cocostudio::timeline::Frame *)(const std::_Any_data & __functor, cocostudio::timeline::Frame * __args#0) Line 2039	C++
libcocos2dlua.so!std::function<void (cocostudio::timeline::Frame*)>::operator()(cocostudio::timeline::Frame*) const(const std::function<void(cocostudio::timeline::Frame*)> * const this, cocostudio::timeline::Frame * __args#0) Line 2439	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::emitFrameEvent(cocostudio::timeline::ActionTimeline * const this, cocostudio::timeline::Frame * frame) Line 373	C++
libcocos2dlua.so!cocostudio::timeline::Frame::emitEvent(cocostudio::timeline::Frame * const this) Line 58	C++
libcocos2dlua.so!cocostudio::timeline::EventFrame::onEnter(cocostudio::timeline::EventFrame * const this, cocostudio::timeline::Frame * nextFrame, int currentFrameIndex) Line 821	C++
libcocos2dlua.so!cocostudio::timeline::Timeline::binarySearchKeyFrame(cocostudio::timeline::Timeline * const this, unsigned int frameIndex) Line 204	C++
libcocos2dlua.so!cocostudio::timeline::Timeline::gotoFrame(cocostudio::timeline::Timeline * const this, int frameIndex) Line 65	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrame(cocostudio::timeline::ActionTimeline * const this, int frameIndex) Line 431	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrameAndPlay(cocostudio::timeline::ActionTimeline * const this, int startIndex, int endIndex, int currentFrameIndex, bool loop) Line 132	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrameAndPlay(cocostudio::timeline::ActionTimeline * const this, int startIndex, int endIndex, bool loop) Line 120	C++
libcocos2dlua.so!lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay(lua_State * tolua_S) Line 22554	C++
libcocos2dlua.so!lj_BC_FUNCC	
libcocos2dlua.so!lua_pcall	
libcocos2dlua.so!cocos2d::LuaStack::executeFunction(cocos2d::LuaStack * const this, int numArgs) Line 442	C++
libcocos2dlua.so!cocos2d::LuaStack::executeFunctionByHandler(cocos2d::LuaStack * const this, int nHandler, int numArgs) Line 488	C++
libcocos2dlua.so!<lambda(cocostudio::timeline::Frame*)>::operator()(cocostudio::timeline::Frame *) const(const <lambda(cocostudio::timeline::Frame*)> * const __closure, cocostudio::timeline::Frame * frame) Line 490	C++
libcocos2dlua.so!std::_Function_handler<void(cocostudio::timeline::Frame*), lua_cocos2dx_ActionTimeline_setFrameEventCallFunc(lua_State*)::<lambda(cocostudio::timeline::Frame*)> >::_M_invoke(const std::_Any_data &, cocostudio::timeline::Frame *)(const std::_Any_data & __functor, cocostudio::timeline::Frame * __args#0) Line 2039	C++
libcocos2dlua.so!std::function<void (cocostudio::timeline::Frame*)>::operator()(cocostudio::timeline::Frame*) const(const std::function<void(cocostudio::timeline::Frame*)> * const this, cocostudio::timeline::Frame * __args#0) Line 2439	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::emitFrameEvent(cocostudio::timeline::ActionTimeline * const this, cocostudio::timeline::Frame * frame) Line 373	C++
libcocos2dlua.so!cocostudio::timeline::Frame::emitEvent(cocostudio::timeline::Frame * const this) Line 58	C++
libcocos2dlua.so!cocostudio::timeline::EventFrame::onEnter(cocostudio::timeline::EventFrame * const this, cocostudio::timeline::Frame * nextFrame, int currentFrameIndex) Line 821	C++
libcocos2dlua.so!cocostudio::timeline::Timeline::binarySearchKeyFrame(cocostudio::timeline::Timeline * const this, unsigned int frameIndex) Line 204	C++
libcocos2dlua.so!cocostudio::timeline::Timeline::gotoFrame(cocostudio::timeline::Timeline * const this, int frameIndex) Line 65	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrame(cocostudio::timeline::ActionTimeline * const this, int frameIndex) Line 431	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrameAndPlay(cocostudio::timeline::ActionTimeline * const this, int startIndex, int endIndex, int currentFrameIndex, bool loop) Line 132	C++
libcocos2dlua.so!cocostudio::timeline::ActionTimeline::gotoFrameAndPlay(cocostudio::timeline::ActionTimeline * const this, int startIndex, int endIndex, bool loop) Line 120	C++
libcocos2dlua.so!lua_cocos2dx_studio_ActionTimeline_gotoFrameAndPlay(lua_State * tolua_S) Line 22554	C++
libcocos2dlua.so!lj_BC_FUNCC	
libcocos2dlua.so!lua_pcall	
......

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