@1597691532 写道:
this.roleDragonBones.on(dragonBones.EventObject.LOOP_COMPLETE, (event)=>{
cc.log(event.animationState.name);
}, this);
this._walkAnimState = curArmature.animation.play("walk", 0);
帖子: 3
参与者: 1
@1597691532 写道:
this.roleDragonBones.on(dragonBones.EventObject.LOOP_COMPLETE, (event)=>{
cc.log(event.animationState.name);
}, this);
this._walkAnimState = curArmature.animation.play("walk", 0);
帖子: 3
参与者: 1