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3.10CCRender在android上偶尔崩溃

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@Zvezda 写道:

同一份代码在PC上不会崩溃,在Android上会崩溃!经过nkd-stack查找发现崩溃原因
Build fingerprint: 'htccn_chs/dlxu/dlxu:4.1.1/JRO03C/146273.1:user/release-keys'
pid: 3550, tid: 3582, name: Thread-3198 >>> com.hy.mushi <<<
signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 429c000c
Stack frame I/DEBUG ( 214): #00 pc 00015e74 /system/lib/libc.so (dlfree+1595)
Stack frame I/DEBUG ( 214): #01 pc 00017043 /system/lib/libc.so (free+10)
Stack frame I/DEBUG ( 214): #02 pc 0004002d /system/lib/egl/libGLESv2_adreno200.so (qgl2DrvAPI_glBufferData+360)
Stack frame I/DEBUG ( 214): #03 pc 0002434d /system/lib/egl/libGLESv2_adreno200.so (glBufferData+8)
Stack frame I/DEBUG ( 214): #04 pc 005f9981 /data/data/com.hy.mushi/lib/libcocos2dcpp.so (cocos2d::Renderer::drawBatchedTriangles()+164): Routine cocos2d::Renderer::drawBatchedTriangles() at E:/Cocos2d-x_Projects/projects3.10/MuShi/cocos2d/cocos/./renderer/CCRenderer.cpp:855
有人遇到过吗?

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