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关于1.4.0-rc3 dragonbone 骨骼rotation

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@aboutda 写道:

@natural-law
this._armatureDisplay = this.getComponent(dragonBones.ArmatureDisplay);
this.armature = this.armatureDisplay.armature();
this._armature.animation.fadeIn('stand');
this.head = this.armature.getBone("handl2");
this.head.offset.rotation= 90* Math.PI/180
this.head.offset.scaleX = 0.5

native缩放有效,旋转无效,web均有效,是否是已知问题?

补充说明:this.head.offset.skewX= 90* Math.PI/180,this.head.offset.skewX= 90* Math.PI/180均有效,

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