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问个问题 还是 龙骨的

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@mike1989a 写道:

    cc.loader.loadResAll('db', function (err, assets) {
        ///加载完动作 加载 图片
        for ( let i = 0; i < assets.length; i++ ) {
            cc.log('resources:', assets[i]);
        }
        let dragonBones_DragonBonesAtlasAsset = assets[1];
        let dragonBones_DragonBonesAsset = assets[3];
        let node = new cc.Node('1213');
        let armatureDisplay = node.addComponent(dragonBones.ArmatureDisplay);
        cc.log('armatureDisplay:', armatureDisplay);
        armatureDisplay.dragonAsset = dragonBones_DragonBonesAsset;
        armatureDisplay.dragonAtlasAsset = dragonBones_DragonBonesAtlasAsset;
        armatureDisplay.armatureName = 'xiaolu';
        let background = self.node.getChildByName('background');
        background.addChild( node, 99999 );
        node.setPosition(cc.p(200, 200));
        //let factory = new dragonBones.CCFactory();
        //let t = dragonBones.DataParser.parseDragonBonesData(dragonBones_DragonBonesAsset.dragonBonesJson);
        //factory.addDragonBonesData(dragonBones_DragonBonesAsset);
        //factory.addTextureAtlasData(dragonBones_DragonBonesAtlasAsset);
        //let db = factory.buildArmatureDisplay("xiaolu");
        //cc.log(t);
        /*
        */
    });


然后 这个位置 报错 检查 一下 getAnimsEnum: CC_EDITOR && function (armatureName) {.....}这里会调用 这个方法 但是 这个方法 定义了CC_EDITOR
请问 这是 这么 设计的 还是bug 如果是这么 设计的 请问 我应该怎么 手动创建

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